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- Super DooM Guns
- v1.1
- by Richard Cheung
-
- Only for Registered, Unmodified DooM v1.2
- ──────────────────────────────────────────────────────────────────────────────
- IMPORTANT! MUST READ!
- ──────────────────────────────────────────────────────────────────────────────
- DISCLAIMER
-
- SUPER DOOM GUNS, ANYTHING CONTAINED ON IT AND/OR FROM IT, IS PROVIDED "AS IS"
- WITHOUT WARRANTY OF ANY KIND. THE ENTIRE RISK AS TO THE RESULTS AND
- PERFORMANCE OF ANYTHING CONTAINED ON SUPER DOOM GUNS AND/OR FROM SUPER DOOM
- GUNS IS ASSUMED BY YOU. SUPER DOOM GUNS, THE AUTHOR, HIS FAMILY AND/OR
- RELATIVES, AND ANYONE ELSE INVOLVED WITH SUPER DOOM GUNS DOES NOT WARRANT,
- GUARANTEE, OR MAKE ANY REPRESENTATIONS REGARDING THE USE OF, RESULTS OF,
- MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE OF ANYTHING CONTAINED ON
- SUPER DOOM GUNS AND/OR FROM SUPER DOOM GUNS SHOULD ANYTHING CONTAINED ON
- SUPER DOOM GUNS AND/OR FROM SUPER DOOM GUNS PROVE DEFECTIVE, YOU (AND NOT
- SUPER DOOM GUNS, THE AUTHOR, HIS FAMILY AND/OR RELATIVES, AND/OR ANYONE ELSE
- INVOLVED WITH SUPER DOOM GUNS) ASSUME THE ENTIRE COST OF ALL NECESSARY
- SERVICING, REPAIR OR CORRECTION. FURTHER, SUPER DOOM GUNS, THE AUTHOR,
- HIS FAMILY AND/OR RELATIVES, AND/OR ANYONE ELSE INVOLVED WITH SUPER DOOM GUNS
- DOES NOT WARRANT, GUARANTEE, OR MAKE ANY REPRESENTATIONS REGARDING THE USE
- OF, OR THE RESULT OF THE USE OF ANYTHING CONTAINED ON SUPER DOOM GUNS AND/OR
- FROM SUPER DOOM GUNS IN TERMS OF CORRECTNESS, ACCURACY, RELIABILITY,
- CURRENTNESS, OR OTHERWISE; AND YOU RELY ON ANYTHING CONTAINED ON SUPER DOOM
- GUNS AND/OR FROM SUPER DOOM GUNS AND RESULTS SOLELY AT YOUR OWN RISK. SUPER
- DOOM GUNS, THE AUTHOR, HIS FAMILY AND/OR RELATIVES, AND/OR ANYONE ELSE
- INVOLVED WITH SUPER DOOM GUNS WILL NOT BE LIABLE FOR ANY DAMAGES, INCLUDING
- BUT NOT LIMITED SYSTEM DAMAGE, SERVICE, REPAIR, CORRECTION, LOSS OF PROFIT,
- LOST OF SAVINGS, OR ANY OTHER INCIDENTAL, CONSEQUENTIAL, OR SPECIAL DAMAGES
- OF ANY NATURE WHATSOEVER RESULTING FROM THE USE OR INABILITY TO USE ANYTHING
- CONTAINED SUPER DOOM GUNS AND/OR FROM SUPER DOOM GUNS.
- ──────────────────────────────────────────────────────────────────────────────
- [History]
- ------------------------------------------------------------------------------
- v1.1
- - Troopers dropped Chainguns... well that didn't work in a modem game. I
- solved that, I let them drop clip again, but I sped up the pistol fire rate.
- Oh well, I'm too lazy -- I'll make them drop Chainguns correctly someday.
- - Chaingun fires twice as fast.
-
- v1.0
- - Hey, that little shotgun error in v.3b irritated me too, so rush out this
- version. The shotgun error is solved. Gone. Poof. <Atleast I hope :)>
- Also, the shotgun is full-auto. :)
- - Rockets can now shoot over small ledges.
- - Troopers now drop Chainguns.
- - Perhaps no one noticed, but there was serious flaw in the unistall that only
- gave you 2 bullets from ammo clip rather than the normal 10. Fixed.
-
- v.3b
- - Name changed to Super DooM Guns, (formerly call New Doom Guns)!
- - Semi Automatic Shotgun patch!
- - Bullet Ammo carrying capacity increased to 400 at start. Ammo from clips,
- boxes, etc. doubled.
-
- v.2b
- - Plasma Gun shoots smaller shots and have more transparent explosions!
-
- v.1b
- - First Plasma Gun and Rocket Launcher patch introduced.
- ------------------------------------------------------------------------------
- IMPORTANT: WHEN PLAY TWO OR MORE PLAYER DOOM GAMES, *ALL* PLAYERS MUST HAVE
- THE SUPER DOOM GUNS V1.0B PATCH INSTALLED!
- ------------------------------------------------------------------------------
- THIS *DOES NOT* WORK WITH ANYTHING *BUT* *REGISTERED* *DOOM* *V1.2*!
- THIS WILL NOT WORK WITH ANY OF THE HACKS OR OFFICIAL DOOM UPGRADES!
- ------------------------------------------------------------------------------
- BEFORE YOU RUN THIS PATCH *BACKUP* *DOOM.EXE* AND *DOOM.WAD*. "OLDGUNS.BAT" DOES NOT ALWAYS WORK!
- ------------------------------------------------------------------------------
- [Notes on v1.1]
- This is my final release for DooM v1.2. My next one is for DooM v1.5!
-
- Whoops... Troopers dropped Chainguns in the previous version, but you
- can't pick up more than one during modem games. Oh well, I just sped up the
- pistol. Eventually, I'll get around to that Chaingun problem, but think as
- the pistol thingy as a temporary solution.
- In Deathmatch, with a Auto-Shotgun, Rocket Launcher, and the energy
- weapons, the Chaingun is really no match. Well, the Chaingun shoots much
- slower than any real automatic weapon... so why not, I made it shoot twice as
- fast. Just watch how much ammo you can hose with the new Chaingun!
-
- [What it does]
-
- In creating SDG, I tried to remedy the greatest flaws of each gun.
- Note: This patch tends to raise the power of weaker guns to make them more
- evenly powered, especially good for Deathmatchs. (Unless, of course, you like
- playing deathmatchs with huge weapon advantages. :) )
-
- Weapon Problem Super DooM Guns v1.1
- |-----------------|-----------------------|----------------------------------|
- | Pistol | Fires slower that any | Increased firing rate |
- | | real semi-auto pistol | |
- | | | |
- | | Bullets: Weak ammo | Max. capacity: 400 |
- | | does too little damage| Clips, boxes, etc: Doubled |
- |-----------------|-----------------------|----------------------------------|
- | Shotgun | Shoots too slow | Shotgun made FULL AUTO :) |
- |-----------------|-----------------------|----------------------------------|
- | Chaingun | Fires much slower | Firing rate doubled. Watch how |
- | | than any real assault | ammo you use! |
- | | weapon | |
- |-----------------|-----------------------|----------------------------------|
- | Rocket Launcher | Rockets blows up on | Rockets (in the THING data) are |
- | | everything over 1mm | made smaller. (Still same |
- | | stick out of the | damage, explosion size, and kills|
- | | group or wall | the same amount of people.) |
- |-----------------|-----------------------|----------------------------------|
- | Plasma Gun | Explosion blocks view | See through-explosion |
- |-----------------|-----------------------|----------------------------------|
-
- [Super Weapons In Detail]
- <Pistol>
- Have you even noticed how SLOW the pistol shoots? It saddens me to
- think that in the future pistol will shoot slower than they do today. Maybe
- it's result of too many gun control laws! Anywayz, I sped up the pistol so it
- is more in tune with a real semi-auto pistol.
- <Shotgun>
- Full Auto Shotgun... 'nuff said.
- <Chaingun>
- Once again we have an apparent bad case of future gun control laws.
- Why is it that the Chaingun fires slower than any real assault weapon we have
- today? Now it shoots twice as fast. Can you say, hoser? (Wait, that's
- paintball terms... whoops.) Watch how much ammo you end up using on a
- Trooper that only takes about two shots.
- <Rocket Launcher>
- Also, while playing, I noticed rockets like to blow up in front of you
- if you try to shoot over a rise, usually followed by loud swearing. I solved
- that (not the swearing... I can only hope we never solve it). Try shooting
- the rocket over SMALL rises and around corners. The rocket should be able to
- go over a couple steps too, depending on how high they are. The rocket THING
- data size is now more proportional to the actual graphic of the rocket.
- (Oh yeah... I made a cool new explosion...)
- <Plasma Gun>
- Ever try shooting a monster in front of you and you can't tell if you
- hit the wall or the monster. Well now the Plasma Gun shoots these little
- disks things with a big burst for an explosion. It's like bread mold, but
- can't make medicine out of it. Anywayz, it has a see-through middle.
- (Did you know that the Plasma Shot goes slower than a paintball? Just thought
- you'd like to know that. I'm not tempting you try/play paintball or
- anything?)
- <BFG>
- Leave me alone, I'm too lazy to do anything about this gun.
- Isn't it powerful enough? Okay, well I don't think so either... you want it
- easier... then just cheat.
-
-
- [To Run]
- REMEMBER, NO GARANTEES, so *TRY* *IT* *AT* *YOUR* *OWN* *RISK!*
-
- MAKE A *BACKUP* COPY OF *DOOM.EXE* AND *DOOM.WAD*!!!
-
- This will NOT work if you patch this over an old version of Super DooM Guns.
- This will only work on Unhacked, Unmodified, Registered DooM v1.2. So,
- restore from backup.
-
- Decompress/Copy all Super DooM Guns files to your DooM directory and type
- the following:
-
- Type NEWGUNS.BAT to install.
- Type OLDGUNS.BAT to uninstall.
-
- [Special Thanks to]
- Matt Fell (matt.burnett@acebbs.com)
- The Writer of the DooM Hack Specs. Thanks, man. I just
- got it and this is the first version it used your info.
- You saved me hella time! Now I have more insomiac hours to
- PLAY DooM. :)
- Gregory Lewis (gregory.lewis@umich.edu)
- Thanks for sending DooM Hack Specs.
-
- This is FREEWARE. If you somehow paid for this, you got screwed over.
- Please distribute UNMODIFIED with ALL THE FILES!
- -Leechlord [Richard Cheung]
- (richard.cheung@dataport.com)
- (Leechland BBS 510/657-9123)
-
-